tayruu: (happy)
Taylor ([personal profile] tayruu) wrote in [personal profile] goldkin 2013-05-03 11:39 am (UTC)

The ability to better express or texture the world or yourself is something I can agree on wanting to see in VR technology.

In regards to video games; the likes of the Kinect does the augmented-reality sort of dealie ... poorly. The 3DS has an example of doing it much better with its pre-packaged "AR Games" and Bravely Default. The visual novel and anime Robotics;Notes show technology I'm sure we're already capable of: geo-tagging to augment the camera-view within a tablet-device.

Now yes you're talking about virtual reality, but I'm sure the above are good enough stepping stones. While converting augmented tablets into eyewear may result in the aforementioned flat, distorted appearance, it's perhaps a start. Then later we can create sensory-deprivation pods to be the next game consoles.

Thinking on GUI and software though, I wonder what kind of interface a proper augmented-reality operating system would have? I am guilty of envisioning it in one story of mine as just a load of floating flat screens, but with the addition of depth and 3D shape, floating desktop windows doesn't seem such a reasonable concept.

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