On Virtual Worlds and Defining “Reality”
Feb. 11th, 2009 05:37 amOriginally published at AesTerra. You can comment here or there.
Lately, I’ve been putting a great deal of research into game design and virtual worlds. As you might expect, this would be why I’ve been more than a little silent after starting what is my fourth (!) attempt at a personal blog.
This has been a difficult journey for me, in part because I’m switching careers over it. But then, it’s also been a rewarding experience that I simply would not have, working as a tech.*
You see: the more I play with virtual reality, the more I become convinced that it’s not really “virtual” at all, in the sense of our perceptions and definitions of who we are.
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